There is some really good variety here, with several unique objectives giving me new ways to use my various powers. The game's story spans over 25 missions, each of which takes about 30-60 minutes to finish. If you enjoy using these powers, then you'll have plenty of time to use them. It's never enough that it ruined the combat, but I did groan every time I reached an indoor section. These moments see you spending less time fighting enemies and more times fighting the camera as it gets lodged in walls or swings about wildly. Thankfully, most of the game does take place outside, but the few times you're confined indoors is less of a treat. It's a quite fun and hectic affair, assuming you're in a big open area. A lot of the combat is really based on positioning: you want to be in the right spot at the right time so you can deliver a strong gravity kick to an enemy's weak spot. Both Nevi and robots have weak spots you can specifically target to defeat them quicker. You'll be using these fighting styles against a variety of enemies, both of a shadowy monster race called Nevi (or Scarabs, depending on which city you're in) or of robots made by regular people. While I did prefer the original style after a while, I found enough reasons to make slipping into Lunar or Jupiter styles to be worth it and they're a welcomed edition to the game. Jupiter, on the other hand, makes her heavier so she hits harder and has a faster fall speed. Lunar makes Kat lighter, giving her faster homing/teleportation attacks but a slower fall speed. By swiping up or down on the touchpad, you can switch to Lunar or Jupiter armor. Gravity Rush 2 seeks to enhance this with a new armor system. Repositioning around enemies to reach their weak spot so you can smack them and defeat them is still exciting. The basic combat is taken straight from the first game, and it's still a ton of fun. You eventually get some special attacks, allowing you to dig into a bar for even more deadly dive kicks and throws. You can dive kick your enemies from high above them or use your powers to pick up objects around the environment to throw. You have basic kicks that let you knock enemies down, but using your gravity abilities is much more fun. There are plenty of enemies that Kat will have to deal with. It's not just falling around and exploring the world. The whole thing is accompanied by some great animations that help convey that she's falling rather than flying, even if Kat appears to be soaring through the air. It's an entertaining system, one that couldn't stop bringing a smile to my face as Kat "fell" her way over buildings, through streets, and from one floating island to another. At the press of a button, you can change which way gravity around Kat is oriented, allowing you to fall in various directions to get around the world. Kat's main ability is her control over gravity. It manages to wrap up with a few interesting scenes, but by then it's a bit too little too late. At this point, the plot takes a steep nosedive into making no sense and having characters who's motivations seems to change with the wind and who vanish and reappear with little rhyme or reason. You're probably already losing the plot by that point if you haven't played the original, but even Gravity Rush fans will likely lose it in the almost nonsensical second half of the Hekseville storyline. For some reason Gravity Rush 2 seems to have expected you to memorize every character from the first game and tosses them at you in a strange parade of "remember them‽". It's the second half of the game, when the plot moves back to Hekseville, that really drops the ball. It doesn't require any knowledge of the first game, and is great for newcomers to easily get involved, while those who played the original can still enjoyed getting to see the main trio continue to be themselves. It tells a self-contained and fun story that has characters I cared about and some interesting plot points that I really enjoyed. The first half of Gravity Rush 2, which takes place in Jirga Para Lhao, is easily the more interesting bit.
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